Showing posts with label opensource on screen joystick.. Show all posts
Showing posts with label opensource on screen joystick.. Show all posts

Sunday, August 29, 2010

Free Android Open Source On Screen Joystick

Surprisingly this is the only free on screen joystick I was able to find online that wasn't part of some other game engine. It's fairly straight forward and easy to implement.

The movement calculations were a little complex and didn't work for me, so I replaced them with this in the GameControls class:

//get the angle
//double angle = Math.atan2(_touchingPoint.y - inity,_touchingPoint.x - initx)/(Math.PI/180);

float xSpeed = _touchingPoint.x - initx;
float ySpeed = _touchingPoint.y - inity;

xSpeed *= 0.5;
ySpeed *= 0.5;

_pointerPosition.x += xSpeed;
_pointerPosition.y += ySpeed;

// Move the beetle in proportion to how far
// the joystick is dragged from its center
//_pointerPosition.y += Math.sin(angle*(Math.PI/180))*(_touchingPoint.x/70);
//_pointerPosition.x += Math.cos(angle*(Math.PI/180))*(_touchingPoint.x/70);

UPDATE: I am now using this for a dual joystick implementation. See my post on developing with multitouch in Android.
Here's the download and original forum post: http://trostalex.wordpress.com/2010/07/26/on-screen-joystick-source/